3D ART GALLERY

Personal Work 

WATER BEAST
WATER BEAST

Maya and Mudbox This sculpture was modeled in Maya according to a concept drawing. The high res detail was done in Mudbox.

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WATER BEAST
WATER BEAST

Concept by Austin Eddy

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WATER BEAST
WATER BEAST

Maya and Mudbox This sculpture was modeled in Maya according to a concept drawing. The high res detail was done in Mudbox.

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WATER BEAST
WATER BEAST

Maya and Mudbox This sculpture was modeled in Maya according to a concept drawing. The high res detail was done in Mudbox.

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WATER BEAST
WATER BEAST

Maya and Mudbox This sculpture was modeled in Maya according to a concept drawing. The high res detail was done in Mudbox. Multiple exposures of the room were photographed and the scene was lit with the hdri map that was created. The final render was completed with Maya Vray.

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WATER BEAST
WATER BEAST

Maya and Mudbox This sculpture was modeled in Maya according to a concept drawing. The high res detail was done in Mudbox. Multiple exposures of the room were photographed and the scene was lit with the hdri map that was created. The final render was completed with Maya Vray.

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3D HEAD
3D HEAD

Maya and Zbrush Modeled in Maya and added detail by using Zbrush. Projected 6k texture maps in Bodypaint and Photoshop.  Removed all the spec out of the diffuse map.  Painted the eye texture. Also, pulled displacement maps for the clothes.  Rendered all the separate passes with Maya Mental Ray.  Maya fur was used to create the hair. All aspects were composited together to create the final image.   

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3E HEAD
3E HEAD

Maya and Zbrush Maya and Zbrush Modeled in Maya and added detail by using Zbrush. Projected 6k texture maps in Bodypaint and Photoshop.  Removed all the spec out of the diffuse map.  Painted the eye texture. Also, pulled displacement maps for the clothes.  Rendered all the separate passes with Maya Mental Ray.  Maya fur was used to create the hair. All aspects were composited together to create the final image.   

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HEAD DIFFUSE MAP
HEAD DIFFUSE MAP

Body Paint Photoshop Projected 6k texture maps in Bodypaint and Photoshop.  Removed all the spec out of the diffuse map.  Painted the eye texture. Also, pulled displacement maps for the clothes.  Rendered all the separate passes with Maya Mental Ray.

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EYE TEXTURE
EYE TEXTURE

Hand Painted with Photoshop Projected 6k texture maps in Bodypaint and Photoshop.  Removed all the spec out of the diffuse map.  Painted the eye texture. Also, pulled displacement maps for the clothes.  Rendered all the separate passes with Maya Mental Ray.

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3D HEAD
3D HEAD

Maya and Zbrush Modeled in Maya and added detail by using Zbrush. Projected 6k texture maps in Bodypaint and Photoshop.  Removed all the spec out of the diffuse map.  Painted the eye texture. Also, pulled displacement maps for the clothes.  Rendered all the separate passes with Maya Mental Ray.  Maya fur was used to create the hair. All aspects were composited together to create the final image.   

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ZOMBIE
ZOMBIE

Maya and Zbrush

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1972 240Z
1972 240Z

Maya

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1972 240Z
1972 240Z

Maya

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1972 240Z
1972 240Z

Maya

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Professional Work

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