3D HEAD
Maya and Zbrush
Modeled in Maya and added detail by using Zbrush. Projected 6k texture maps in Bodypaint and Photoshop. Removed all the spec out of the diffuse map. Painted the eye texture. Also, pulled displacement maps for the clothes. Rendered all the separate passes with Maya Mental Ray. Maya fur was used to create the hair. All aspects were composited together to create the final image.