3D ART GALLERY
Personal Work
Maya and Mudbox This sculpture was modeled in Maya according to a concept drawing. The high res detail was done in Mudbox.
Concept by Austin Eddy
Maya and Mudbox This sculpture was modeled in Maya according to a concept drawing. The high res detail was done in Mudbox.
Maya and Mudbox This sculpture was modeled in Maya according to a concept drawing. The high res detail was done in Mudbox.
Maya and Mudbox This sculpture was modeled in Maya according to a concept drawing. The high res detail was done in Mudbox. Multiple exposures of the room were photographed and the scene was lit with the hdri map that was created. The final render was completed with Maya Vray.
Maya and Mudbox This sculpture was modeled in Maya according to a concept drawing. The high res detail was done in Mudbox. Multiple exposures of the room were photographed and the scene was lit with the hdri map that was created. The final render was completed with Maya Vray.
Maya and Zbrush Modeled in Maya and added detail by using Zbrush. Projected 6k texture maps in Bodypaint and Photoshop. Removed all the spec out of the diffuse map. Painted the eye texture. Also, pulled displacement maps for the clothes. Rendered all the separate passes with Maya Mental Ray. Maya fur was used to create the hair. All aspects were composited together to create the final image.
Maya and Zbrush Maya and Zbrush Modeled in Maya and added detail by using Zbrush. Projected 6k texture maps in Bodypaint and Photoshop. Removed all the spec out of the diffuse map. Painted the eye texture. Also, pulled displacement maps for the clothes. Rendered all the separate passes with Maya Mental Ray. Maya fur was used to create the hair. All aspects were composited together to create the final image.
Body Paint Photoshop Projected 6k texture maps in Bodypaint and Photoshop. Removed all the spec out of the diffuse map. Painted the eye texture. Also, pulled displacement maps for the clothes. Rendered all the separate passes with Maya Mental Ray.
Hand Painted with Photoshop Projected 6k texture maps in Bodypaint and Photoshop. Removed all the spec out of the diffuse map. Painted the eye texture. Also, pulled displacement maps for the clothes. Rendered all the separate passes with Maya Mental Ray.
Maya and Zbrush Modeled in Maya and added detail by using Zbrush. Projected 6k texture maps in Bodypaint and Photoshop. Removed all the spec out of the diffuse map. Painted the eye texture. Also, pulled displacement maps for the clothes. Rendered all the separate passes with Maya Mental Ray. Maya fur was used to create the hair. All aspects were composited together to create the final image.
Maya and Zbrush
Maya
Maya
Maya
Professional Work